Sustainability & the 6 Rs

Designing for a happier, healthier planet using the 6 Rs.

Imagine if every single toothbrush you have ever used in your life still exists somewhere on Earth right now. Because most plastic brushes take over 400 years to rot, they do! How can we design products that don't leave a permanent mess behind?

Words to own

Sustainability
Meeting our needs today without ruining the planet for kids in the future.
Finite Resource
A material like oil or coal that will eventually run out because we cannot grow or make more of it quickly.
Planned Obsolescence
When a company intentionally designs a product to break or become useless after a short time so you have to buy a new one.
Carbon Footprint
The total amount of greenhouse gases released into the air to extract, make, transport, and use a product.
Design for Disassembly
Making a product so it can be easily taken apart at the end of its life to repair, reuse, or recycle the parts.
6 Rs
Six smart strategies (Rethink, Refuse, Reduce, Reuse, Repair, Recycle) used by designers to make products more sustainable.

The Product Life Cycle

Everything we use has a life cycle. It starts as raw materials taken from the Earth, gets manufactured in a factory, travels in trucks to a shop, gets used by you, and eventually gets thrown away. Designers call this the cradle-to-grave journey.

When we design products, we have to look at the carbon footprint at every single stage of this journey. Transporting heavy metal parts across the globe releases a lot of greenhouse gases, while using local timber has a much smaller transport footprint.

The 6 Rs of sustainable design

Tap each R. They are listed in order of impact — rethinking beats recycling every time.

RethinkRefuseReduceReuseRepairRecycle

Hover or tap a label above to light up that part of the diagram.

Linear Economy vs. Circular Economy
PointLinear (Take-Make-Waste)Circular (Sustainable 6 Rs)
Raw MaterialsDug up from finite sources (like oil for plastics), which will run out.Grown sustainably (like timber) or kept in a continuous loop of reuse.
ManufacturingParts glued permanently together so they cannot be separated or repaired.Designed for disassembly with standard screws so parts can be swapped.
Product LifeShort life because of planned obsolescence (designed to break or go out of style).Long life because it can be easily repaired, upgraded, or cleaned.
End of LifeSent straight to the landfill to sit in the ground for hundreds of years.Broken down into parts to be reused, remade, or safely composted.

Renewable vs Finite Resources

Designers must choose their materials carefully. Renewable resources can be regrown or replaced naturally, like pine wood from New Zealand plantation forests or wool from sheep. If we cut a tree down, we can plant another one in its place.

Finite resources, like the petroleum oil used to make plastics, are limited. Once we pump them out of the ground, they are gone forever. Using finite resources in single-use items creates a dead-end for our designs and heaps of permanent waste.

The Golden Rules: Rethink, Refuse, and Reduce

The first three Rs happen before a product even gets made. Rethink asks: Do we even need this product, or is there a smarter way to do it? Refuse means saying no to wasteful designs, like individually wrapped sweets inside a giant plastic tub.

Reduce is about using less stuff overall. Can we make a plastic milk bottle with thinner walls but keep it just as strong? This saves tonnes of plastic waste and uses less fuel to transport because the bottles are lighter.

Keeping Things Alive: Reuse, Repair, and Recycle

Once a product is made, we want to keep it out of the rubbish bin. Reuse means finding new jobs for old things, like using a clean glass jam jar to store screws in the workshop. Repair is fixing things when they break instead of binning them, like sewing up a torn school bag.

Recycle is actually the very last resort! It takes a lot of energy to melt down plastic, metal, or glass and turn it into something new. We should only recycle when we cannot refuse, reduce, reuse, or repair first.

Designing for Disassembly & Repair

Have you ever tried to fix something but found it was glued shut with no screws? That is bad design! Smart designers use Design for Disassembly. They make sure products can be easily taken apart using basic tools like a screwdriver.

Some companies practice planned obsolescence. They intentionally glue batteries inside phones so when the battery dies, you are forced to buy a whole new phone. Designing for repair means using standard parts that are cheap and easy to swap out.

Try it yourself · 15 minutes

The Packaging Redesign Challenge

You need

  • An empty toilet roll tube or small cardboard box
  • Scissors
  • A ruler
  • Pencil
  • Paper clips or scrap paper (to use as 'contents')

Method

Design decisions — what would you do?

Three real situations. Pick a move and see how it plays out — there is no penalty for exploring.

  • Scenario 1

    You need a new school pencil case because the plastic zip broke on your old cheap one.

  • Scenario 2

    Your mobile phone screen is cracked, and the battery is starting to lose charge quickly.

  • Scenario 3

    You are designing a wooden toy car for your younger cousin in D&T class.

Myth-busting corner

  • MythRecycling is the best and most important of the 6 Rs.

    TruthRecycling actually uses a massive amount of energy to melt down and remake materials. Refusing, Reducing, and Reusing are far better for the environment because they stop waste from being made in the first place!

  • MythBiodegradable plastics are perfectly safe to throw in any rubbish bin.

    TruthMost biodegradable plastics need highly controlled, hot industrial composting facilities to break down. If they end up in a normal landfill, they are starved of oxygen and can release harmful methane gas instead of rotting safely.

Exam answer that scores full marks

Explain how a product designer can apply 'Design for Disassembly' to make a new computer mouse more sustainable.

A product designer can apply 'Design for Disassembly' by using mechanical fasteners like standard metal screws instead of chemical glues to hold the plastic shell together. This allows users to easily open the mouse with standard household tools to clean it or replace worn-out parts like the scroll wheel. Furthermore, the designer should avoid co-moulding different materials, such as sticking rubber grips permanently onto the plastic casing. By keeping the plastic, rubber, and electronic circuit boards completely separate and easy to unclip, each material can be cleanly sorted and recycled at the end of the mouse's life cycle rather than going to landfill.

Why it scores

  • Clearly explains the use of screws instead of glue to allow opening and repair.
  • Mentions replacing worn-out parts to extend the overall product life cycle.
  • Explains why separating different materials is essential for clean recycling at the end of life.